Protect your ad budget
See projected spend efficiency before Roblox charges you. Cut losers early instead of discovering them after thousands of impressions.
Trusted by 1000+ Roblox developers
Bloxnetic simulates thousands of player personas against your real campaign (creatives, targeting, budget, and schedule), so you ship sponsored experiences that already look strong on paper.
Ads Manager field parity · No live spend required to start
Hover the society · 100k personas
Why game owners use Bloxnetic
Every live impression costs real budget. Simulation runs your campaign against thousands of personas first, so you only ship ads that already look strong on paper.
Without simulation
???
CTR · CPP · play rate unknown until spend
With Bloxnetic
Same Ads Manager fields, with predicted metrics before a single impression goes live.
Swap creatives & targeting before you fund the campaign
Built for Roblox game owners
Bloxnetic mirrors Sponsored Experiences in Ads Manager, then runs your exact setup through a calibrated persona society.
See projected spend efficiency before Roblox charges you. Cut losers early instead of discovering them after thousands of impressions.
Upload up to ten creatives and compare predicted CTR and play-after-click side by side, with no A/B burn on your live account.
Age, region, device, genre affinity, and spend bands. Filtered personas react like the audience you actually bought.
Pre-release intelligence
Fix weak copy, thumbnails, and audience fit while changes are still free, before Roblox starts charging for impressions.
Persona funnel
Each simulation runs impressions through click, play, retention, and spend using calibrated Roblox priors. Spot leaks in your funnel while edits are still cheap.
Illustrative Deep-tier run · stratified persona sample
Simulation output
CTR, CPP, playtime, earnings estimates, and per-creative breakdowns. Same language as your live dashboard, generated from persona runs instead of real spend.
Run complete
Summer launch · Deep tier
Predicted CTR
2.41%
+0.6 vs baseline
Cost per play
$0.17
−12% vs alt creative
Play-after-click
31%
Simulator + Horror cohort
Earnings signal
↑ Med
Microspender skew
Creative breakdown
Creative A: Town trailer
Creative B: Console hook
Creative C: Mobile loop
Live research
Real experiences gaining players this week, with the game media they’re running. A live read on what’s breaking out before you spend.
From setup to signal
Three steps between your Ads Manager draft and a confident launch. Built for studios who can't afford to learn on live spend.
Enter the same Sponsored Experience setup you use in Ads Manager: experience, goal, audience, geo, device, budget, schedule, and creatives.
Thousands of archetypes flow through impression → click → play → spend. Calibrated for Roblox, not generic social ads.
Read CTR, CPP, play rate, and per-creative winners, then go live knowing which ad and audience already tested best.
Pricing
Pay for campaign simulations, not locked features. Pick a monthly credit pool; each run costs 1–3 credits based on creative count.
€19.99/mo
Billed monthly
€39.99/mo
Billed monthly
€59.99/mo
Billed monthly
Cost per campaign simulation
Charged when you run Simulate, based on creatives on that campaign, not plan tier.
Creatives
1–2 creatives
1
credit
Creatives
3–4 creatives
2
credits
Creatives
5+ creatives
3
credits
Credits refresh each period · no rollover · EUR · secure Stripe checkout
Upload creatives, set targeting, and see how players respond while mistakes are still free and your live budget stays in your pocket.