Test your Roblox adsbefore you spend

Trusted by 1000+ Roblox developers

Bloxnetic simulates thousands of player personas against your real campaign — creatives, targeting, budget, and schedule — so you ship sponsored experiences that already look strong on paper.

  • Save budget by cutting weak ads pre-launch
  • Compare up to 10 creatives without live A/B burn
  • Get CTR, CPP, and play metrics before Roblox reports them

Ads Manager field parity · No live spend required to start

  • 100K+Player archetypes modeled
  • 10Creatives per campaign
  • Pre-launchMetrics before live spend

Hover the society · 100k personas

Experience & game owners
Sponsored experience ads
100k+ player archetypes
Ads Manager–aligned metrics

Why game owners use Bloxnetic

Stop paying Roblox to learn what doesn't work

Every live impression costs real budget. Simulation runs your campaign against thousands of personas first — so you only ship ads that already look strong on paper.

Without simulation

Go live blind

Launch ad → wait days for data
Burn budget on weak creatives
Guess which audience actually converts

???

CTR · CPP · play rate unknown until spend

With Bloxnetic

Simulate first

Same Ads Manager fields — predicted metrics before a single impression goes live.

CTR2.4%
CPP$0.18
Play34%

Swap creatives & targeting before you fund the campaign

Built for Roblox game owners

What you get before launch day

Bloxnetic mirrors Sponsored Experiences in Ads Manager — then runs your exact setup through a calibrated persona society.

Protect your ad budget

See projected spend efficiency before Roblox charges you. Cut losers early instead of discovering them after thousands of impressions.

Live waste
After sim
Less budget on underperformers

Pick winning creatives

Upload up to ten creatives and compare predicted CTR and play-after-click side by side — no A/B burn on your live account.

Best CTR

Tune targeting with confidence

Age, region, device, genre affinity, and spend bands — filtered personas react like the audience you actually bought.

US · Mobile13–17Simulator
11 filter dimensions · 100k archetypes

Pre-release intelligence

Fix weak copy, thumbnails, and audience fit while changes are still free — before Roblox starts charging for impressions.

Persona funnel

See where players drop — before you pay for the drop

Each simulation runs impressions through click, play, retention, and spend using calibrated Roblox priors. Spot leaks in your funnel while edits are still cheap.

Impression250k
Click6.1k
Play2.5k
Spend$840

Illustrative Deep-tier run · stratified persona sample

Simulation output

The metrics you need — before Roblox reports them

CTR, CPP, playtime, earnings estimates, and per-creative breakdowns. Same language as your live dashboard, generated from persona runs instead of real spend.

bloxnetic.app — simulation report

Run complete

Summer launch · Deep tier

Live preview

Predicted CTR

2.41%

+0.6 vs baseline

Cost per play

$0.17

−12% vs alt creative

Play-after-click

31%

Simulator + Horror cohort

Earnings signal

↑ Med

Microspender skew

Creative breakdown

  • Creative A — Town trailer

    1.8% CTR
  • Creative B — Console hook

    2.4% CTRWinner
  • Creative C — Mobile loop

    2.1% CTR

From setup to signal

How Bloxnetic works for your game

Three steps between your Ads Manager draft and a confident launch — built for studios who can't afford to learn on live spend.

01

Mirror your Roblox campaign

Enter the same Sponsored Experience setup you use in Ads Manager — experience, goal, audience, geo, device, budget, schedule, and creatives.

02

Run the persona society

Thousands of archetypes flow through impression → click → play → spend. Calibrated for Roblox, not generic social ads.

03

Launch only what wins

Read CTR, CPP, play rate, and per-creative winners — then go live knowing which ad and audience already tested best.

Simulation depth

Pay for certainty, not wasted impressions

More persona events = tighter estimates on CPP and play rate. Choose how much proof you need before your game’s ad budget hits Roblox.

Credits per run

  • Standard

    Quick directional read

    50,000

    1

    50k events · 1 credit

  • DeepDefault

    Balanced default for launches

    250,000

    3

    250k events · 3 credits

  • Maximum

    Highest variance reduction

    1,000,000

    10

    1M events · 10 credits

Standard → Deep → Maximum increases stratified sampling density.

50k250k1M
Ready when you are

Your next Roblox campaign deserves a dress rehearsal

Upload creatives, set targeting, and see how players respond — while mistakes are still free and your live budget stays in your pocket.

Independent simulatorNot affiliated with Roblox Corporation